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Overview

The editor is organized around one core loop: select a scene, edit on the timeline, preview in the canvas, then refine in side panels. This page helps you orient quickly so you can stop hunting for controls. [insert screenshot of the editor with timeline, canvas, top bar, and left/right panels labeled]

Main areas

  • Timeline: where you trim, split, reorder, and time clips.
  • Canvas/Viewer: where you preview the current frame and position overlays.
  • Left panel: insert-oriented actions (media, overlays, generation, templates).
  • Right panel: properties for the currently selected clip or element.
  • Top controls: playback, project-level actions, and publish-related entry points.

How to work efficiently

  1. Select the scene first.
  2. Click the clip or overlay you want to edit.
  3. Make one type of change at a time:
    • timing in timeline
    • visual position in canvas
    • styling in panel controls
  4. Preview the exact segment you changed before moving on.

Check your result

  • You can identify where to go for timing vs styling vs insertion.
  • Selecting a clip updates the right panel with expected controls.
  • Playback preview reflects the local changes you just made.

Troubleshooting

I cannot find a setting

Most controls are context-sensitive. Select the target clip/overlay first, then check the right panel.

A panel disappeared

It is usually hidden, collapsed, or replaced by another context panel. Re-open hidden panels, then reselect your target element.

Playback feels different than final delivery

Use editor preview for fast iteration, then validate final behavior in export/publish output.

Next

Go deeper into timing operations in Timeline and Clips.