Overview
The editor is organized around one core loop: select a scene, edit on the timeline, preview in the canvas, then refine in side panels. This page helps you orient quickly so you can stop hunting for controls. [insert screenshot of the editor with timeline, canvas, top bar, and left/right panels labeled]Main areas
- Timeline: where you trim, split, reorder, and time clips.
- Canvas/Viewer: where you preview the current frame and position overlays.
- Left panel: insert-oriented actions (media, overlays, generation, templates).
- Right panel: properties for the currently selected clip or element.
- Top controls: playback, project-level actions, and publish-related entry points.
How to work efficiently
- Select the scene first.
- Click the clip or overlay you want to edit.
- Make one type of change at a time:
- timing in timeline
- visual position in canvas
- styling in panel controls
- Preview the exact segment you changed before moving on.
Check your result
- You can identify where to go for timing vs styling vs insertion.
- Selecting a clip updates the right panel with expected controls.
- Playback preview reflects the local changes you just made.